How to Set up Dome Lighting in Cinema 4D Using Mograph

How_to_Set_Up_Dome_Lighting_in_Cinema_4D_using_MoGraph

You have your product or title object beautifully modeled and textured…but what about lighting? Well, one short answer is to look into Global Illumination. Another option fake GI with a complex lighting scheme. There are many options out there, here is one. We’re going to use MoGraph to make the setup a little easier and more flexible.

Ambient Occlusion Using Mib_Amb_Occlusion Node in Autodesk Maya

Ambient_Occlusion_Using_MIB_Amb_Occlusion_Node_in_Autodesk_Maya

Occlusion is a fast and simple method to simulate the effects of global illumination. Ambient occlusion is most often calculated by casting rays in every direction from the surface. Rays which reach the background or “sky” increase the brightness of the surface, whereas a ray which hits any other object contributes no illumination. As a result, points surrounded by a large amount of geometry are rendered dark, where as points with little geometry on the visible hemisphere appear light. The soft appearance achieved by ambient occlusion alone is similar to the way an object appears on an overcast day. So what basically this shader does is try to re-create the effect of ambient occlusion.

Squarepolygon.com – a Community Edited Question and Answer Site for 3d and Visualisation Professionals

SquarePolygon_-_a_community_edited_question_and_answer_site_for_3d_and_visualisation_professionals

If you have ever had a problem trauling through forum pages trying to find the answer to a question about 3d modelling, rendering or post-production this site is for you! The most relevant questions and answers are voted to the top (digg style) which means they are always easy to find, and as you earn reputation on Square Polygon users gain the ability to edit other peoples posts, tags and more, just like a wiki.

Render of a Hummer H1 Vehicle

Render_of_a_Hummer_H1_vehicle

Rendering of a Hummer H1 I modeled a few months ago. Modeling and rendering took around 50 hours. Standard poly modeling techniques.

Create a Stylish Liquid Type Logo Using Cinema 4d Realflow and after Effects

Create_a_Stylish_Liquid_Type_Logo_using_Cinema_4D_RealFlow_and_After_Effects

In this in-depth, 86 step tutorial, you will learn how to create a stylish liquid looking logo using Next Limit’s Realflow. Using Cinema 4D as the main 3D package, you will learn how to integrate Illustrator and After Effects to efficiently design, simulate, export, and render your final animation.