How to Export Your Scene from Cinema 4D to After Effects

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This tutorial will show you how to prepare your renders in Cinema 4D for export into After Effects. Then, it will go though the process of importing your render into After Effects. It also shows you how to change lights and add textures in AE to finish compositing your 3D scene.

Dusk Time 3d Visualization of a Building

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Dusk time 3d visualization of a building to be built near the sea in Tel Aviv, Israel. Model done with SketchUP and render with V-Ray inside 3D Studio Max.

Dynamic Modelling of a Lighting Grid in Cinema4d Using Mograph – Part 2

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In the first part of this tutorial, we built a lighting grid using a couple of MoGraph Cloners and a Volume Effector. At the end of part 01 we ended up with a lighting grid made up of plain spheres. In part two, we’ll model a basic light bulb and go through the process of placing that object into our cloners without “breaking” our setup.

Dynamic Modelling of a Lighting Grid in Cinema4d Using Mograph – Part 1

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Does your client want “that light grid look from all of the music videos a little while back”? FINE…but you need to scroll a bunch of text through it…which means you need to be able to switch in new text on the fly. PROBLEM…until now. You would have to fake the lights using some sort of animated texture map. That’s not a bad solution until you need to get CLOSE to the lights and then they’ll end up looking like crap. Using the Volume Effector from C4D’s MoGraph module you can model dynamically, leaving your text in a procedural generator (Text Object), ready for changes. In the first part of this tutorial we’ll go through the theory and setup the basic MoGraph model and get it running. In part two, we’ll work on actually modeling the lights and the rig to get a good-looking final model.

How to Hand Paint Convincing Metal Textures in Adobe Photoshop

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Metal texturing is something that is all too often done poorly by simply overlaying photos on top of one another. While this can look alright if done properly, it usually ends up looking like stone or concrete, which does not look or act the way that metal does in real life. We can counteract this by making our own low-contrast base texture, using our own brushes, and also using lots of layers and masks, and finally end up with a hand painted texture that looks and acts much more like real life metal.