
Learn the tools necessary to create interesting and captivating motion graphics in this exciting look into modeling, rigging, animation, materials, lighting, rendering and compositing using Cinema 4D and After Effects.
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Efficient UV mapping is a very important step before you can begin texturing any 3d model, and will inevitably affect every other stage of your workflow, from baking normal maps, all the way to performance, rendering, and frame rate . In this tutorial you will learn the complete workflow necessary to effectively UV map a character in Maya 2009. If can be a tedious process, but with proper planning, clever conventions, and tricky time savers, it can be a very fun and rewarding process too. Note: This tutorial is intended for symmetrical geometry only.

In part one of this tutorial, I show you how to set up a camera projected scene in Cinema 4D using a photograph. Then we animate the letters using Mograph 2 and light the scene by using a combination of Global Illumination and Ambient Occlusion. In Part Two of the tutorial, I will show you how to set up this scene for multi-pass rendering, Depth of Field and for compositing in After Effects.
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