Adding Fog Using Vray Zdepth Render Pass

Adding_Fog_Using_VRay_ZDepth_Render_Pass

Here’s a quick and flexible way to emulate the look of fog in the background of an image. I recently used this technique in the visualization of the Agami House in Yaffo. It’s true it might not look real enough but for most cases this really looks good enough and you have the added bonus of fast render and flexible edit inside Photoshop if the client ask for tweaks.

Distribute Rocks on a Large Scale Using Vray Mesh Export and the Advanced Painter Plugin Within 3ds Max

Distribute_Rocks_on_a_Large_Scale_Using_Vray_Mesh_Export_and_the_Advanced_Painter_Plugin_within_3ds_Max

In part 1 we created very realistic looking rocks that can be rendered far away or for very detailed work. In part 2 we are going to distribute those Rocks on a large scale using Vray Mesh Export and the Advanced Painter Plugin. The image below was created using this exact method.

Create Very Realistic Looking Rocks in 3ds Max and Vray

Create_Very_Realistic_Looking_Rocks_in_3ds_Max_and_Vray

Part 1 of this tutorial shows a way to create very realistic looking rocks that can be rendered far away or for very detailed work. After failing to find a decent tutorial online I decided to start experimenting and I came up with this. I already knew how to make decent looking rock but I needed a way of generating loads quickly for a very rocky landscape. In Part 2 we are going to distribute those Rocks on a large scale using Vray Mesh Export and the Advanced Painter Plugin.