Create a Jelly Like Text Animation in Cinema 4d and after Effects

 

Learn the tools necessary to create interesting and captivating motion graphics in this exciting look into modeling, rigging, animation, materials, lighting, rendering and compositing using Cinema 4D and After Effects.

Helloluxx Mograph Video Tutorial Available for Download at 3D World Magazine

The new 3D World magazine is on sale from today in the UK. I was offered the exciting opportunity of creating the cover artwork and a twenty second animation for this months issue. Working with Mark Allin, an old friend and my ex-business partner from HYPA. We both developed the concept and design of the piece. I then took the designs and worked up the 3D animation in Cinema4D and completed the composite and grade in After Effects. Thanks to Mark, who also created the sound design for the animation. As part of the project, I wrote a 36 step tutorial that walks you through the processes to create

Shattering an Object in Cinema 4D with Destruction and Mograph 2

Today, I show you how to explode an object in Cinema 4D by first cutting up your object into pieces with a Plugin called Destruction. Then, we will use Mograph 2 MoDynamics to make the pieces fall on the ground.

Cinema 4D Particle Morph Using Mograph

You want to do use particles to morph one word into another? You don’t want to mess with all of the Xpresso scripting to do it with Thinking Particles? Here comes the MoGraph module to the rescue! Using an Inheritance effector and a Randomize effector you can get this effect done quickly and easily.

Additive and Morph Target Animation in Unreal Development Kit – Advanced Level Video Tutorials

First two videos of a series of small and quick videos where I show you how to do specific things in Unreal Development Kit and other programs. The first video will show you how to easily make a GetHit animation on a character and how to make it work in an AnimTree while the second one will walk you through how to set up a mesh in Maya 2009, animate it with a Blend Shape (Morph Target) and get it to work in Unreal Development Kit.