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	<title>3DEssentials &#187; Compositing</title>
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	<description>Best Illustrations, Tutorials and Resources for the 3d community.</description>
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		<item>
		<title>Linear Workflow (LWF) Made Simple</title>
		<link>http://3dessentials.com/tutorials/linear-workflow-lwf-made-simple/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=linear-workflow-lwf-made-simple</link>
		<comments>http://3dessentials.com/tutorials/linear-workflow-lwf-made-simple/#comments</comments>
		<pubDate>Tue, 18 May 2010 09:03:05 +0000</pubDate>
		<dc:creator>mainAdminAnt</dc:creator>
				<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[gama]]></category>
		<category><![CDATA[gamma]]></category>
		<category><![CDATA[gamma 2.2]]></category>
		<category><![CDATA[gamma correction]]></category>
		<category><![CDATA[linear workflow]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://3dessentials.com/tutorials/linear-workflow-lwf-made-simple/</guid>
		<description><![CDATA[<img width="200" height="150" alt="Linear Workflow (LWF) Made Simple" src="http://3dessentials.com/wprs/wp-content/thumbnail/2010_05/linear_workflow_LWF_made_simple_tutorial.jpg" class="photoQexcerpt photoQImg" />]]></description>
			<content:encoded><![CDATA[<p>A very simple but thorough video tutorial on what gamma correction and linear workflow are and how to solve common texture issues. </p>
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		<title>How to Make a Simple Spin Logo Animation with Cinema 4d Part 2</title>
		<link>http://3dessentials.com/tutorials/how-to-make-a-simple-spin-logo-animation-with-cinema-4d-part-2/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=how-to-make-a-simple-spin-logo-animation-with-cinema-4d-part-2</link>
		<comments>http://3dessentials.com/tutorials/how-to-make-a-simple-spin-logo-animation-with-cinema-4d-part-2/#comments</comments>
		<pubDate>Tue, 18 May 2010 09:02:15 +0000</pubDate>
		<dc:creator>mainAdminAnt</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[c4d]]></category>
		<category><![CDATA[cinema 4d]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://3dessentials.com/tutorials/how-to-make-a-simple-spin-logo-animation-with-cinema-4d-part-2/</guid>
		<description><![CDATA[<img width="200" height="150" alt="How to Make a Simple Spin Logo Animation with Cinema 4d Part 2" src="http://3dessentials.com/wprs/wp-content/thumbnail/2010_05/How-to-make-a-Simple-Spin-Logo-Animation-with-Cinema-4D-part-2.jpg" class="photoQexcerpt photoQImg" />]]></description>
			<content:encoded><![CDATA[<p>In part 2 of this tutorial, we take our 3D render into After Effects to composite and finish the scene. I show you how to use glow, curves, blurs, and levels to color correct the scene and add some shine. I also show you how to make a fun stripe animation using Precomps and a Track Matte. </p>
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		<title>How to Make an Alpha Channel Cut in Your Render Using 3ds Max and Vray</title>
		<link>http://3dessentials.com/tutorials/how-to-make-an-alpha-channel-cut-in-your-render-using-3ds-max-and-vray/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=how-to-make-an-alpha-channel-cut-in-your-render-using-3ds-max-and-vray</link>
		<comments>http://3dessentials.com/tutorials/how-to-make-an-alpha-channel-cut-in-your-render-using-3ds-max-and-vray/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 12:34:50 +0000</pubDate>
		<dc:creator>mainAdminAnt</dc:creator>
				<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[alpha channel]]></category>
		<category><![CDATA[composite]]></category>
		<category><![CDATA[cut]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://3dessentials.com/tutorials/how-to-make-an-alpha-channel-cut-in-your-render-using-3ds-max-and-vray/</guid>
		<description><![CDATA[<img width="200" height="150" alt="How to Make an Alpha Channel Cut in Your Render Using 3ds Max and Vray" src="http://3dessentials.com/wprs/wp-content/thumbnail/2010_03/How_to_Make_an_Alpha_Cut_in_Your_Render_Using_3ds_Max_and_Vray.jpg" class="photoQexcerpt photoQImg" />]]></description>
			<content:encoded><![CDATA[<p>This is a really nice method to quickly cut an alpha hole into your CG scene so you can then easily composite any image into the alpha area. This technique can be used in many different situations, and I have personally used it in TV commercials and many of my personal projects for fun. Hopefully you will find this trick useful too!</p>
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		<title>How to Make the 2010 Winter Olympics Ice Cube Event Bumpers &#8211; Part 2</title>
		<link>http://3dessentials.com/tutorials/how-to-make-the-2010-winter-olympics-ice-cube-event-bumpers-part-2/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=how-to-make-the-2010-winter-olympics-ice-cube-event-bumpers-part-2</link>
		<comments>http://3dessentials.com/tutorials/how-to-make-the-2010-winter-olympics-ice-cube-event-bumpers-part-2/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 17:20:59 +0000</pubDate>
		<dc:creator>mainAdminAnt</dc:creator>
				<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[color correction]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://3dessentials.com/tutorials/how-to-make-the-2010-winter-olympics-ice-cube-event-bumpers-part-2/</guid>
		<description><![CDATA[<img width="200" height="150" alt="How to Make the 2010 Winter Olympics Ice Cube Event Bumpers - Part 2" src="http://3dessentials.com/wprs/wp-content/thumbnail/2010_03/How_to_Make_the_2010_Winter_Olympics_Ice_Cube_Event_Bumpers_-_Part_2.jpg" class="photoQexcerpt photoQImg" />]]></description>
			<content:encoded><![CDATA[<p>In This tutorial, we finish the Olympics Ice Cube tutorial in After Effects where we use fractal noise, blurs, glows, photos, text, and curves to complete the animation, compositing and color correction.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>How to Make a Cascading Text Animation with Cinema 4d and after Effects &#8211; Part 2</title>
		<link>http://3dessentials.com/tutorials/how-to-make-a-cascading-text-animation-with-cinema-4d-and-after-effects-part-2/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=how-to-make-a-cascading-text-animation-with-cinema-4d-and-after-effects-part-2</link>
		<comments>http://3dessentials.com/tutorials/how-to-make-a-cascading-text-animation-with-cinema-4d-and-after-effects-part-2/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 08:01:39 +0000</pubDate>
		<dc:creator>mainAdminAnt</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[c4d]]></category>
		<category><![CDATA[color correction]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://3dessentials.com/tutorials/how-to-make-a-cascading-text-animation-with-cinema-4d-and-after-effects-part-2/</guid>
		<description><![CDATA[<img width="200" height="150" alt="How to Make a Cascading Text Animation with Cinema 4d and after Effects - Part 2" src="http://3dessentials.com/wprs/wp-content/thumbnail/2010_02/How_to_Make_a_Cascading_Text_Animation_With_Cinema_4D_and_After_Effects_-_Part_2.jpg" class="photoQexcerpt photoQImg" />]]></description>
			<content:encoded><![CDATA[<p>In the second part of this tutorial, we color correct and composite our final animation in After Effects using a combination of blending modes, luma keys, blurs, vignettes, glows, and gradients.</p>
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