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	<title>3DEssentials &#187; Modeling</title>
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		<title>How to Render 3d Stones in Water with 3ds Max and Mental Ray</title>
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		<pubDate>Wed, 26 May 2010 07:58:29 +0000</pubDate>
		<dc:creator>mainAdminAnt</dc:creator>
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			<content:encoded><![CDATA[<p>Step by step tutorial for modeling and rendering japanese style stones in 3ds Max.</p>
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		<title>How to Render 3d Birthday Balloons in 3ds Max and Mental Ray</title>
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		<comments>http://3dessentials.com/tutorials/how-to-render-3d-birthday-balloons-in-3ds-max-and-mental-ray/#comments</comments>
		<pubDate>Tue, 18 May 2010 09:02:12 +0000</pubDate>
		<dc:creator>mainAdminAnt</dc:creator>
				<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Rendering]]></category>
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			<content:encoded><![CDATA[<p>Detailed 3ds Max tutorial about modeling colorful party balloons and rendering them with Mental Ray.</p>
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		<title>How to Create a 3d Water Surface Rendering in 3ds Max and Mental Ray</title>
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		<pubDate>Tue, 18 May 2010 09:02:09 +0000</pubDate>
		<dc:creator>mainAdminAnt</dc:creator>
				<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[lume shader]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[water]]></category>

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			<content:encoded><![CDATA[<p>Using Mental Ray&#8217;s Lume shader and Daylight system to create realistic ocean scene in 3ds Max.</p>
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		<title>Making of GH House 3d Render by Anton Cherenko</title>
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		<comments>http://3dessentials.com/tutorials/making-of-gh-house-3d-render-by-anton-cherenko/#comments</comments>
		<pubDate>Tue, 18 May 2010 09:01:58 +0000</pubDate>
		<dc:creator>mainAdminAnt</dc:creator>
				<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Rendering]]></category>
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		<category><![CDATA[making of]]></category>
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			<content:encoded><![CDATA[<p>A making of article by Anton Cherenko describing the process of creating his 3d renders for the Architectural Visualization Challenge &#8211; The GH House.</p>
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		<title>3d Ground Cover Modeling in 3d Studio Max</title>
		<link>http://3dessentials.com/tutorials/3d-ground-cover-modeling-in-3d-studio-max/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=3d-ground-cover-modeling-in-3d-studio-max</link>
		<comments>http://3dessentials.com/tutorials/3d-ground-cover-modeling-in-3d-studio-max/#comments</comments>
		<pubDate>Wed, 24 Mar 2010 07:25:39 +0000</pubDate>
		<dc:creator>mainAdminAnt</dc:creator>
				<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Grass]]></category>
		<category><![CDATA[ground]]></category>
		<category><![CDATA[leaves]]></category>
		<category><![CDATA[scatter]]></category>
		<category><![CDATA[stone]]></category>
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			<content:encoded><![CDATA[<p>A &#8216;Making-Of&#8217; article describing the creation of ground cover in the &#8216;Jeff&#8217;s House&#8217; scene. Learn how to scatter hundreds of stones, grass and leaves. Enjoy.</p>
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