Distribute Rocks on a Large Scale Using Vray Mesh Export and the Advanced Painter Plugin Within 3ds Max

 

In part 1 we created very realistic looking rocks that can be rendered far away or for very detailed work. In part 2 we are going to distribute those Rocks on a large scale using Vray Mesh Export and the Advanced Painter Plugin. The image below was created using this exact method.

Create Very Realistic Looking Rocks in 3ds Max and Vray

Part 1 of this tutorial shows a way to create very realistic looking rocks that can be rendered far away or for very detailed work. After failing to find a decent tutorial online I decided to start experimenting and I came up with this. I already knew how to make decent looking rock but I needed a way of generating loads quickly for a very rocky landscape. In Part 2 we are going to distribute those Rocks on a large scale using Vray Mesh Export and the Advanced Painter Plugin.

Create a Jelly Like Text Animation in Cinema 4d and after Effects

Learn the tools necessary to create interesting and captivating motion graphics in this exciting look into modeling, rigging, animation, materials, lighting, rendering and compositing using Cinema 4D and After Effects.

How to Model a High Poly Airframe Missile Launcher in 3DS Max – Day 2

Second part of a three part, six hour long, intermediate/ advanced level tutorial that will teach you how to model a high poly RIM-116 Rolling Airframe Missile Launcher step by step. You will learn to use many of 3ds Max’s poly and spline modeling tools, while keeping the model as light weight and simplified as possible, and only using subdivision in the areas that require it.

How to Model a High Poly Airframe Missile Launcher in 3DS Max – Day 1

First part of a three part, six hour long, intermediate/ advanced level tutorial that will teach you how to model a high poly RIM-116 Rolling Airframe Missile Launcher step by step. You will learn to use many of 3ds Max’s poly and spline modeling tools, while keeping the model as light weight and simplified as possible, and only using subdivision in the areas that require it.