
In this tutorial, I will show you how to create an awesome particle dispersion effect using 3DS Max and its particle system
Best Illustrations, Tutorials and Resources for the 3d community.

An excellent series of video tutorials explaining rigging concepts like linking (parenting), IK chains, wire parameters, reaction controllers, lock and limit controllers, orientation constraint, position constraint, look at constraint, path constraint, spline IK and motion capture controller. Must see if you do any kind of rigging within 3ds Max.

Silent Hill : Homecoming presented unique rigging challenges that forced us to look at character rigging in new ways. From exposed tendons to faking volume deformation to mechanical spider-like arms, all of which needing to run in-game at real time, provided challenges never seen before in my career. However, almost 9 years of rigging in Maya provide me with the tools and the strong foundation needed to find solutions where none existed before. In this session, I will not only explain these rigs but go through the though process and describe how the solutions were derived. This session is designed for beginning to intermediate Maya users familiar with Maya workflow and interface, as well as character rigging. Familiarity with Maya IK systems and joint creation would be helpful but not necessary.
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