Particle Dispersion Effect Using 3ds Max and Particle Flow

Particle_Dispersion_Effect_Using_3DS_Max_and_Particle_Flow

In this tutorial, I will show you how to create an awesome particle dispersion effect using 3DS Max and its particle system

Animation and Rigging Techniques for Architecture Visualization by Louis Marcoux

Animation_and_Rigging_Techniques_for_Architecture_Visualization_by_Louis_Marcoux

An excellent series of video tutorials explaining rigging concepts like linking (parenting), IK chains, wire parameters, reaction controllers, lock and limit controllers, orientation constraint, position constraint, look at constraint, path constraint, spline IK and motion capture controller. Must see if you do any kind of rigging within 3ds Max.

Build an Advanced Drifting Car Rig in 3ds Max Part 2

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Part two of the Advanced Drifting Car Rig tutorial that can be found here: http://3dessentials.com/tutorials/build-an-advanced-drifting-car-rig-in-3ds-max/

How to Setup a Simple Car Rig to Get Body Motion and Wheels Rotating

How_to_Setup_a_Simple_Car_Rig_to_Get_Body_Motion_and_Wheels_Rotating

Another great tutorial on setting up a car rig with automated body motions and wheel rotations. This technique could be taking a lot further but gives you a great base to start.

GDC Masterclass – Taking the Horror Out of Monster Rigging in Autodesk Maya

GDC_MasterClass_Taking_the_Horror_out_of_Monster_Rigging_in_Autodesk_Maya

Silent Hill : Homecoming presented unique rigging challenges that forced us to look at character rigging in new ways. From exposed tendons to faking volume deformation to mechanical spider-like arms, all of which needing to run in-game at real time, provided challenges never seen before in my career. However, almost 9 years of rigging in Maya provide me with the tools and the strong foundation needed to find solutions where none existed before. In this session, I will not only explain these rigs but go through the though process and describe how the solutions were derived. This session is designed for beginning to intermediate Maya users familiar with Maya workflow and interface, as well as character rigging. Familiarity with Maya IK systems and joint creation would be helpful but not necessary.