Tutorials

 

Linear Workflow for Gamma Correct Lighting in Cinema 4D

Linear Workflow for Gamma Correct Lighting in Cinema 4D


Tutorial's URL

http://cg.tutsplus.com/tutorials/maxon-cinema-4d/linear-workflow-for-gamma-correct-lighting-in-cinema-4d/


Software

cinema 4d


Author

Mountaga Kane


Author's Website

N/A


Date posted

Saturday, January 30th, 2010

Camera Projection and Global Illumination in Cinema 4D - Part 2 - Compositing the Scene in After Effects

Camera Projection and Global Illumination in Cinema 4D – Part 2 – Compositing the Scene in After Effects


Tutorial's URL

http://greyscalegorilla.com/blog/2010/01/camera-projection-and-gi-in-cinema-4d-part-2-compositing-the-scene-in-after-effects/


Software

cinema 4d, mograph, adobe after effects


Author

Nick Campbell


Author's Website

http://greyscalegorilla.com


Date posted

Saturday, January 30th, 2010

Camera Mapping and Projection in Cinema 4D - Part 1

Camera Mapping and Projection in Cinema 4D – Part 1


Tutorial's URL

http://greyscalegorilla.com/blog/2010/01/camera-projection-in-cinema-4d-part-1/


Software

cinema 4d, mograph, adobe after effects


Author

Nick Campbell


Author's Website

http://greyscalegorilla.com


Date posted

Saturday, January 30th, 2010

How to Model a High Poly Airframe Missile Launcher in 3DS Max - Day 2

How to Model a High Poly Airframe Missile Launcher in 3DS Max – Day 2


Tutorial's URL

http://cg.tutsplus.com/tutorials/3d-art/model-a-high-poly-airframe-missile-launcher-in-3ds-max-day-2/


Software

autodesk 3ds max


Author

Ben Tate


Author's Website

http://www.bentateonline.com/


Date posted

Wednesday, January 27th, 2010

How to Model a High Poly Airframe Missile Launcher in 3DS Max - Day 1

How to Model a High Poly Airframe Missile Launcher in 3DS Max – Day 1


Tutorial's URL

http://cg.tutsplus.com/tutorials/3d-art/model-a-high-poly-airframe-missle-launcher-in-3ds-max-day-1/


Software

autodesk 3ds max


Author

Ben Tate


Author's Website

http://www.bentateonline.com/


Date posted

Wednesday, January 27th, 2010