Cinema 4D Particle Morph Using Mograph

Cinema_4D_Particle_Morph_using_MoGraph

You want to do use particles to morph one word into another? You don’t want to mess with all of the Xpresso scripting to do it with Thinking Particles? Here comes the MoGraph module to the rescue! Using an Inheritance effector and a Randomize effector you can get this effect done quickly and easily.

Additive and Morph Target Animation in Unreal Development Kit – Advanced Level Video Tutorials

Additive_and_Morph_Target_Animation_in_Unreal_Development_Kit_-_Advanced_Level_Video_Tutorials

First two videos of a series of small and quick videos where I show you how to do specific things in Unreal Development Kit and other programs. The first video will show you how to easily make a GetHit animation on a character and how to make it work in an AnimTree while the second one will walk you through how to set up a mesh in Maya 2009, animate it with a Blend Shape (Morph Target) and get it to work in Unreal Development Kit.

How to Export Your Scene from Cinema 4D to After Effects

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This tutorial will show you how to prepare your renders in Cinema 4D for export into After Effects. Then, it will go though the process of importing your render into After Effects. It also shows you how to change lights and add textures in AE to finish compositing your 3D scene.

Dynamic Modelling of a Lighting Grid in Cinema4d Using Mograph – Part 2

Dynamic_Modelling_of_a_Lighting_Grid_in_Cinema4D_Using_MoGraph_-_Part_2

In the first part of this tutorial, we built a lighting grid using a couple of MoGraph Cloners and a Volume Effector. At the end of part 01 we ended up with a lighting grid made up of plain spheres. In part two, we’ll model a basic light bulb and go through the process of placing that object into our cloners without “breaking” our setup.

Dynamic Modelling of a Lighting Grid in Cinema4d Using Mograph – Part 1

Dynamic_Modelling_of_a_Lighting_Grid_in_Cinema4D_Using_MoGraph_-_Part_1

Does your client want “that light grid look from all of the music videos a little while back”? FINE…but you need to scroll a bunch of text through it…which means you need to be able to switch in new text on the fly. PROBLEM…until now. You would have to fake the lights using some sort of animated texture map. That’s not a bad solution until you need to get CLOSE to the lights and then they’ll end up looking like crap. Using the Volume Effector from C4D’s MoGraph module you can model dynamically, leaving your text in a procedural generator (Text Object), ready for changes. In the first part of this tutorial we’ll go through the theory and setup the basic MoGraph model and get it running. In part two, we’ll work on actually modeling the lights and the rig to get a good-looking final model.