How to Realistically Light and Render Interior Scenes Using 3ds Max and Vray

 

Discover the secrets behind properly lighting and rendering interior scenes with 3ds Max and Vray in this easy to follow, step by step walkthrough. Scene setup, modeling, texturing, lighting, and rendering for realistic output will all be discussed, so there is literally something in here for everyone!

Adding Fog Using Vray Zdepth Render Pass

Here’s a quick and flexible way to emulate the look of fog in the background of an image. I recently used this technique in the visualization of the Agami House in Yaffo. It’s true it might not look real enough but for most cases this really looks good enough and you have the added bonus of fast render and flexible edit inside Photoshop if the client ask for tweaks.

Create a Jelly Like Text Animation in Cinema 4d and after Effects

Learn the tools necessary to create interesting and captivating motion graphics in this exciting look into modeling, rigging, animation, materials, lighting, rendering and compositing using Cinema 4D and After Effects.

Linear Workflow for Gamma Correct Lighting in Cinema 4D

Camera Projection and Global Illumination in Cinema 4D – Part 2 – Compositing the Scene in After Effects

In part two, I show you how to set up your scene to render for compositing. We set alpha passes, depth of field passes, AO and GI passes. Then, In After Effects, we composite the scene using curves, colored solids, blurs, Frischluft Lencare, and Red Giant Knoll Light Factory.