
In this 3ds Max tutorial we’re going to create a deep blue sea under a wavy water surface. We’re going to create fog, light rays, and bubbles underwater.
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This is a really nice method to quickly cut an alpha hole into your CG scene so you can then easily composite any image into the alpha area. This technique can be used in many different situations, and I have personally used it in TV commercials and many of my personal projects for fun. Hopefully you will find this trick useful too!
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