How to Make the 2010 Winter Olympics Ice Cube Event Bumpers – Part 1

 

In this tutorial, I show you how to make the ice cube bumpers that have been popular on the NBC’s presentation of the olympics. I show you how to build an ice cube using material displacement, refraction, transparency, reflection, and specular highlights. I also cut out a photo of a snowboarder to add to the ice cube logo. Then, we animate the rotation of the ice cube and prepare it for After Effects where we will add the rest of the elements for the final piece.

Adding Fog Using Vray Zdepth Render Pass

Here’s a quick and flexible way to emulate the look of fog in the background of an image. I recently used this technique in the visualization of the Agami House in Yaffo. It’s true it might not look real enough but for most cases this really looks good enough and you have the added bonus of fast render and flexible edit inside Photoshop if the client ask for tweaks.

Camera Projection and Global Illumination in Cinema 4D – Part 2 – Compositing the Scene in After Effects

In part two, I show you how to set up your scene to render for compositing. We set alpha passes, depth of field passes, AO and GI passes. Then, In After Effects, we composite the scene using curves, colored solids, blurs, Frischluft Lencare, and Red Giant Knoll Light Factory.

Camera Mapping and Projection in Cinema 4D – Part 1

In part one of this tutorial, I show you how to set up a camera projected scene in Cinema 4D using a photograph. Then we animate the letters using Mograph 2 and light the scene by using a combination of Global Illumination and Ambient Occlusion. In Part Two of the tutorial, I will show you how to set up this scene for multi-pass rendering, Depth of Field and for compositing in After Effects.

How to Create a Realistic Candle Scene with 3ds Max and FumeFX

When dealing with FumeFX, and other effects generating tools, it can be said that knowing how to convincingly merge your effects into your 3d scene is just as important as knowing how to create the effects themselves. In this tutorial we will take a look at a little explored area of FumeFX, at least when it comes to tutorials, multi-pass compositing.