In this 3ds Max tutorial we’re going to create a deep blue sea under a wavy water surface. We’re going to create fog, light rays, and bubbles underwater.
You have your product or title object beautifully modeled and textured…but what about lighting? Well, one short answer is to look into Global Illumination. Another option fake GI with a complex lighting scheme. There are many options out there, here is one. We’re going to use MoGraph to make the setup a little easier and more flexible.
Squarepolygon.com – a Community Edited Question and Answer Site for 3d and Visualisation Professionals
If you have ever had a problem trauling through forum pages trying to find the answer to a question about 3d modelling, rendering or post-production this site is for you! The most relevant questions and answers are voted to the top (digg style) which means they are always easy to find, and as you earn reputation on Square Polygon users gain the ability to edit other peoples posts, tags and more, just like a wiki.