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	<title>3DEssentials &#187; 3D</title>
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		<title>How to Render an Underwater Scene with 3ds Max and Mental Ray</title>
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		<comments>http://3dessentials.com/tutorials/how-to-render-an-underwater-scene-with-3ds-max-and-mental-ray/#comments</comments>
		<pubDate>Wed, 26 May 2010 07:58:30 +0000</pubDate>
		<dc:creator>mainAdminAnt</dc:creator>
				<category><![CDATA[Rendering]]></category>
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		<category><![CDATA[VFX]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[Tutorial]]></category>
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			<content:encoded><![CDATA[<p>In this 3ds Max tutorial we&#8217;re going to create a deep blue sea under a wavy water surface. We&#8217;re going to create fog, light rays, and bubbles underwater.</p>
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		<title>How to Render 3d Stones in Water with 3ds Max and Mental Ray</title>
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		<comments>http://3dessentials.com/tutorials/how-to-render-3d-stones-in-water-with-3ds-max-and-mental-ray/#comments</comments>
		<pubDate>Wed, 26 May 2010 07:58:29 +0000</pubDate>
		<dc:creator>mainAdminAnt</dc:creator>
				<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[stones]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[water]]></category>

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			<content:encoded><![CDATA[<p>Step by step tutorial for modeling and rendering japanese style stones in 3ds Max.</p>
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		<title>Making of GH House 3d Render by Anton Cherenko</title>
		<link>http://3dessentials.com/tutorials/making-of-gh-house-3d-render-by-anton-cherenko/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=making-of-gh-house-3d-render-by-anton-cherenko</link>
		<comments>http://3dessentials.com/tutorials/making-of-gh-house-3d-render-by-anton-cherenko/#comments</comments>
		<pubDate>Tue, 18 May 2010 09:01:58 +0000</pubDate>
		<dc:creator>mainAdminAnt</dc:creator>
				<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Grass]]></category>
		<category><![CDATA[making of]]></category>
		<category><![CDATA[Render]]></category>
		<category><![CDATA[vray]]></category>

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			<content:encoded><![CDATA[<p>A making of article by Anton Cherenko describing the process of creating his 3d renders for the Architectural Visualization Challenge &#8211; The GH House.</p>
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		<title>How to Set up Dome Lighting in Cinema 4D Using Mograph</title>
		<link>http://3dessentials.com/tutorials/how-to-set-up-dome-lighting-in-cinema-4d-using-mograph/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=how-to-set-up-dome-lighting-in-cinema-4d-using-mograph</link>
		<comments>http://3dessentials.com/tutorials/how-to-set-up-dome-lighting-in-cinema-4d-using-mograph/#comments</comments>
		<pubDate>Mon, 30 Nov 2009 19:28:30 +0000</pubDate>
		<dc:creator>mainAdminAnt</dc:creator>
				<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[c4d]]></category>
		<category><![CDATA[cinema 4d]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[mograph]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[tutorials]]></category>

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		<description><![CDATA[<img width="200" height="150" alt="How to Set up Dome Lighting in Cinema 4D Using Mograph" src="http://3dessentials.com/wprs/wp-content/thumbnail/2009_11/How_to_Set_Up_Dome_Lighting_in_Cinema_4D_using_MoGraph.jpg" class="photoQexcerpt photoQImg" />]]></description>
			<content:encoded><![CDATA[<p>You have your product or title object beautifully modeled and textured…but what about lighting?  Well, one short answer is to look into Global Illumination.  Another option fake GI with a complex lighting scheme.  There are many options out there, here is one.  We’re going to use MoGraph to make the setup a little easier and more flexible.</p>
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		<title>Squarepolygon.com &#8211; a Community Edited Question and Answer Site for 3d and Visualisation Professionals</title>
		<link>http://3dessentials.com/websites/squarepolygon-com-a-community-edited-question-and-answer-site-for-3d-and-visualisation-professionals/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=squarepolygon-com-a-community-edited-question-and-answer-site-for-3d-and-visualisation-professionals</link>
		<comments>http://3dessentials.com/websites/squarepolygon-com-a-community-edited-question-and-answer-site-for-3d-and-visualisation-professionals/#comments</comments>
		<pubDate>Mon, 30 Nov 2009 11:42:48 +0000</pubDate>
		<dc:creator>mainAdminAnt</dc:creator>
				<category><![CDATA[Communities]]></category>
		<category><![CDATA[Resources]]></category>
		<category><![CDATA[Training]]></category>
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		<category><![CDATA[community]]></category>
		<category><![CDATA[problem]]></category>
		<category><![CDATA[website]]></category>
		<category><![CDATA[wiki]]></category>

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		<description><![CDATA[<img width="200" height="150" alt="Squarepolygon.com - a Community Edited Question and Answer Site for 3d and Visualisation Professionals" src="http://3dessentials.com/wprs/wp-content/thumbnail/2009_11/SquarePolygon_-_a_community_edited_question_and_answer_site_for_3d_and_visualisation_professionals.jpg" class="photoQexcerpt photoQImg" />]]></description>
			<content:encoded><![CDATA[<p>If you have ever had a problem trauling through forum pages trying to find the answer to a question about 3d modelling, rendering or post-production this site is for you! The most relevant questions and answers are voted to the top (digg style) which means they are always easy to find, and as you earn reputation on Square Polygon users gain the ability to edit other peoples posts, tags and more, just like a wiki.</p>
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