Dynamic Modelling of a Lighting Grid in Cinema4d Using Mograph – Part 1

 

Does your client want “that light grid look from all of the music videos a little while back”? FINE…but you need to scroll a bunch of text through it…which means you need to be able to switch in new text on the fly. PROBLEM…until now. You would have to fake the lights using some sort of animated texture map. That’s not a bad solution until you need to get CLOSE to the lights and then they’ll end up looking like crap. Using the Volume Effector from C4D’s MoGraph module you can model dynamically, leaving your text in a procedural generator (Text Object), ready for changes. In the first part of this tutorial we’ll go through the theory and setup the basic MoGraph model and get it running. In part two, we’ll work on actually modeling the lights and the rig to get a good-looking final model.

How to Set up Dome Lighting in Cinema 4D Using Mograph

You have your product or title object beautifully modeled and textured…but what about lighting? Well, one short answer is to look into Global Illumination. Another option fake GI with a complex lighting scheme. There are many options out there, here is one. We’re going to use MoGraph to make the setup a little easier and more flexible.

Learn How to Create a Cushion with Fringes Using Cloth and Hair Modules in Cinema 4D

In this tutorial Rob Redman shows you how to use the cloth engine with a basic primitive object to create a scatter cushion for an architectural render. For a nice, simple addition he also shows you how to use the hair module to add a fluffy fringe to the seams.