Making of GH House 3d Render by Anton Cherenko

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A making of article by Anton Cherenko describing the process of creating his 3d renders for the Architectural Visualization Challenge – The GH House.

3d Ground Cover Modeling in 3d Studio Max

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A ‘Making-Of’ article describing the creation of ground cover in the ‘Jeff’s House’ scene. Learn how to scatter hundreds of stones, grass and leaves. Enjoy.

3ds Max Vray Grass Tutorial

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Here is a tutorial on how to make grass within Max, based of Peter Guthrie’s excellent example (www.peterguthrie.net/blog/2009/03/vray-grass-tutorial-part-1/), but taking it a little further and applying this idea in bulk with Max’s built in tools. The basic work flow is to model a very simple grass blade, make a cluster of grass and scatter across any object.