How to UV Map a Character in Autodesk Maya 2009

How_to_UV_Map_a_Character_in_Autodesk_Maya_2009

Efficient UV mapping is a very important step before you can begin texturing any 3d model, and will inevitably affect every other stage of your workflow, from baking normal maps, all the way to performance, rendering, and frame rate . In this tutorial you will learn the complete workflow necessary to effectively UV map a character in Maya 2009. If can be a tedious process, but with proper planning, clever conventions, and tricky time savers, it can be a very fun and rewarding process too. Note: This tutorial is intended for symmetrical geometry only.

Modeling an Inerior Scene from Reference Image

Modeling_an_Inerior_Scene_from_Reference_Image

A basic 3ds Max tutorial showing how to build an interior scene based on a reference image. It covers image reference setup, poly modeling, cloth simulation for curtains, material creation, correct UVW mapping, unwrapping, environment setup, lighting and rendering with Vray.