Rendering Tutorial Explaining the Basics of Vray for Maya

Rendering_Tutorial_Explaining_the_Basics_of_Vray_for_Maya

A basic tutorial covering the setup and how to start rendering using Vray for Autodesk Maya.

How to Create a Realistic Looking Dirt Layer Using Autodesk Maya Transfer Maps

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When attempting to add realistic looking dirt and grime to your 3d art, it can sometimes be a little too easy to go overboard. In this tutorial you will learn a simple technique of adding dust and dirt to your 3d objects, without overdoing it, to finally give them a more lifelike and realistic feel. The software we will be using is Autodesk Maya, but this technique can be used on almost any 3d model, and can easily be acieved in all of the major 3d packages on the market.

Rendering Wireframe in Autodesk Maya Using Toonshader

Rendering_Wireframe_in_Autodesk_Maya_Using_ToonShader

This is a tutorial to render a wireframe mesh using the Maya ToonShader. It’s a super lightweight and very customizable solution. The author also wrote a Mel Script for the purpose of the tutorial which lets you add the wireframe and adjusts the required settings.

Escapestudios – Leading cg Academy

EscapeStudios_-_Leading_CG_Academy

Escape Studios is one of the most successful and well-respected CG academies. If your dream is to work in the computer graphics industry, you’re in the right place. Whatever your specific interest, VFX, Animation, Character Design or Games, all our courses are conceived to teach you the skills you need to get the job you want in CG. Escape Studios is also a specialist creative recruitment agency for post-production, film, gaming, advertising, architecture and manufacturing businesses. Escape Studios is also a specialist CG software and hardware reseller. Whatever field you’re in, TV & film, games, architectural visualisation, industrial design or academia, we are here to help you source the best kit at the right price.

Making of a Tunnel Environment in Maya and Photoshop

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In this tutorial you will learn how to create a fantastic tunnel scene in Maya, and then add some final lighting touches in Photoshop. You follow Abed Ibrahim through his process as he of modeling, texturing, shading, and rendering techniques, and finally arrive at the spectacular result that is shown here.