Dynamic Modelling of a Lighting Grid in Cinema4d Using Mograph – Part 2


In the first part of this tutorial, we built a lighting grid using a couple of MoGraph Cloners and a Volume Effector. At the end of part 01 we ended up with a lighting grid made up of plain spheres. In part two, we’ll model a basic light bulb and go through the process of placing that object into our cloners without “breaking” our setup.

Dynamic Modelling of a Lighting Grid in Cinema4d Using Mograph – Part 1

Does your client want “that light grid look from all of the music videos a little while back”? FINE…but you need to scroll a bunch of text through it…which means you need to be able to switch in new text on the fly. PROBLEM…until now. You would have to fake the lights using some sort of animated texture map. That’s not a bad solution until you need to get CLOSE to the lights and then they’ll end up looking like crap. Using the Volume Effector from C4D’s MoGraph module you can model dynamically, leaving your text in a procedural generator (Text Object), ready for changes. In the first part of this tutorial we’ll go through the theory and setup the basic MoGraph model and get it running. In part two, we’ll work on actually modeling the lights and the rig to get a good-looking final model.

Learn How to Create a Cushion with Fringes Using Cloth and Hair Modules in Cinema 4D

In this tutorial Rob Redman shows you how to use the cloth engine with a basic primitive object to create a scatter cushion for an architectural render. For a nice, simple addition he also shows you how to use the hair module to add a fluffy fringe to the seams.

Learn the Inorganic Modeling Fundamentals in 3ds Max with Hardsuface Modeling Guru Grant Warwick – Part 2

In this three-part video tutorial series, hardsuface modeling guru Grant Warwick takes viewers through the tools, techniques and understandings of achieving various inorganic modeling forms. Using Autodesk 3ds Max’s poly modeling tools, Grant will demonstrate several of his own personal tricks and exercises for creating rigged forms and shapes which can be applied to any hard surface or inorganic modeling solution including; characters, vehicles and environments. Inorganic Modeling Fundamentals is for those who aspire to learn 3D modeling as well as a guide to help the experienced modeler gain additional software and modeling tricks.

Making of ms House at Dusk Part 2 – 3ds Max Import and Vray Rendering

Part 2 of the making of ‘MS House’ at dusk, a render by Ronen Bekerman, describes the creation of the image from the export of the SketchUP model, through Texturing, Lighting and rendering with V-Ray within 3D Studio Max and up to postworking the image with Photshop.