A Beginner Level Tutorial on How to Model a High-Poly Roof Hatch in 3ds Max

 

In this 2 hour long beginner level tutorial, we will explore in detail the entire process of building a high-poly roof hatch in 3ds Max. We will discuss the modeling process in depth, including a variety of different poly modeling tools and techniques. We will also cover some of the more important theoretical aspects of high poly modeling, such as the importance of using support edges when working with subdivision, and also the use of proper topology when cutting holes into subdivided surfaces while maintaining a quad based mesh.

Using Splines to Quickly Create Highly Complex Geometry in 3ds Max

In this video tutorial by professional 3ds Max artist Laurens Corijn, you will learn the ins and outs of using splines to easily create extremely complex geometry in 3ds Max. Over 5 different methods are explored, with examples on how you can apply these techniques to your own projects too. Even if you’re an experienced user, you won’t want to miss out on this, as some of these methods are not very well known!

Making of MS House at Dusk Part 1 – Learn About Cad Drawing Manipulation and Sketchup Modeling

Part 1 of making of ‘MS House’ at dusk, a render by Ronen Bekerman, describes the creation of the image from the CAD linework setup through modeling stages in SketchUP. A free scene setup, containing the IBL light setup and some of the materials, is also available to those who subscribe to the ronenbekerman.com newsletter.

Model a High Poly Car Wheel in 3ds Max – Day 2

On the first day of the series we created the rim for the wheel, and now, on Day 2, we will model the tire. First, we will start by modeling a small piece of tileable tread, and then clone and position the piece to create a full strip that we will later modify into the tire’s final shape. Next, we will do some quick UV’s, and add a bump map to get more detail out of the model, and finally, we will do a quick render, and discuss some important points to remember when working with tileable pieces and bump maps

Learn the Inorganic Modeling Fundamentals in 3ds Max with Hard Suface Modeling Guru Grant Warwick – Part 1

In this three-part video tutorial series, hardsuface modeling guru Grant Warwick takes viewers through the tools, techniques and understandings of achieving various inorganic modeling forms. Using Autodesk 3ds Max’s poly modeling tools, Grant will demonstrate several of his own personal tricks and exercises for creating rigged forms and shapes which can be applied to any hard surface or inorganic modeling solution including; characters, vehicles and environments. Inorganic Modeling Fundamentals is for those who aspire to learn 3D modeling as well as a guide to help the experienced modeler gain additional software and modeling tricks.