Learn the Inorganic Modeling Fundamentals in 3ds Max with Hardsuface Modeling Guru Grant Warwick – Part 2

Learn_the_Inorganic_Modeling_Fundamentals_in_3ds_Max_with_Hardsuface_Modeling_Guru_Grant_Warwick_Part_2

In this three-part video tutorial series, hardsuface modeling guru Grant Warwick takes viewers through the tools, techniques and understandings of achieving various inorganic modeling forms. Using Autodesk 3ds Max’s poly modeling tools, Grant will demonstrate several of his own personal tricks and exercises for creating rigged forms and shapes which can be applied to any hard surface or inorganic modeling solution including; characters, vehicles and environments. Inorganic Modeling Fundamentals is for those who aspire to learn 3D modeling as well as a guide to help the experienced modeler gain additional software and modeling tricks.

Learn the Inorganic Modeling Fundamentals in 3ds Max with Hard Suface Modeling Guru Grant Warwick – Part 1

Learn_the_Inorganic_Modeling_Fundamentals_in_3ds_Max_with_Hardsuface_Modeling_Guru_Grant_Warwick

In this three-part video tutorial series, hardsuface modeling guru Grant Warwick takes viewers through the tools, techniques and understandings of achieving various inorganic modeling forms. Using Autodesk 3ds Max’s poly modeling tools, Grant will demonstrate several of his own personal tricks and exercises for creating rigged forms and shapes which can be applied to any hard surface or inorganic modeling solution including; characters, vehicles and environments. Inorganic Modeling Fundamentals is for those who aspire to learn 3D modeling as well as a guide to help the experienced modeler gain additional software and modeling tricks.

Modeling an Inerior Scene from Reference Image

Modeling_an_Inerior_Scene_from_Reference_Image

A basic 3ds Max tutorial showing how to build an interior scene based on a reference image. It covers image reference setup, poly modeling, cloth simulation for curtains, material creation, correct UVW mapping, unwrapping, environment setup, lighting and rendering with Vray.