
Today, I show you how to explode an object in Cinema 4D by first cutting up your object into pieces with a Plugin called Destruction. Then, we will use Mograph 2 MoDynamics to make the pieces fall on the ground.
Best Illustrations, Tutorials and Resources for the 3d community.

A few days ago there was an entry in the news of “maxunderground.com” speaking about a feather simulator for XSI, it was curious to me that was necessary to develop a simulator for feathers specifically, it was a curios thing until I began to do some feather in max, a feather simulator can be very useful, specially if the main character of our production is going to be a chicken full of feathers, but we can achieve similar results using the hair system that we have within max.
Copyright © 2013 3DEssentials
Recent Comments