How to UV Map a Character in Autodesk Maya 2009


Efficient UV mapping is a very important step before you can begin texturing any 3d model, and will inevitably affect every other stage of your workflow, from baking normal maps, all the way to performance, rendering, and frame rate . In this tutorial you will learn the complete workflow necessary to effectively UV map a character in Maya 2009. If can be a tedious process, but with proper planning, clever conventions, and tricky time savers, it can be a very fun and rewarding process too. Note: This tutorial is intended for symmetrical geometry only.

Tutorial on How to Texture and Render an Interior Scene with Cinema 4d and Vray

This is the part 2 of a beginner/ intermediate level tutorial covering modeling, texturing, lighting and rendering of a realistic interior scene using Cinema 4d and Vray. The first day will focus on modeling the room and all of the furniture, and the second on materials, lights, rendering, and post production.

3ds Max and Fryrender Displaced Material Tutorial – How to Texture and Render the Towel Using Fryrender

Creatie a displaced terry cloth material for the towel using fryrender’s Micro-Poly Displacement Map (MPDM).