Create a Stylish Liquid Type Logo Using Cinema 4d Realflow and after Effects

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In this in-depth, 86 step tutorial, you will learn how to create a stylish liquid looking logo using Next Limit’s Realflow. Using Cinema 4D as the main 3D package, you will learn how to integrate Illustrator and After Effects to efficiently design, simulate, export, and render your final animation.

Tutorial on How to Texture and Render an Interior Scene with Cinema 4d and Vray

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This is the part 2 of a beginner/ intermediate level tutorial covering modeling, texturing, lighting and rendering of a realistic interior scene using Cinema 4d and Vray. The first day will focus on modeling the room and all of the furniture, and the second on materials, lights, rendering, and post production.

Learn How to Create a Cushion with Fringes Using Cloth and Hair Modules in Cinema 4D

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In this tutorial Rob Redman shows you how to use the cloth engine with a basic primitive object to create a scatter cushion for an architectural render. For a nice, simple addition he also shows you how to use the hair module to add a fluffy fringe to the seams.

Create Feather Simulations Using 3ds Max Hair System

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A few days ago there was an entry in the news of “maxunderground.com” speaking about a feather simulator for XSI, it was curious to me that was necessary to develop a simulator for feathers specifically, it was a curios thing until I began to do some feather in max, a feather simulator can be very useful, specially if the main character of our production is going to be a chicken full of feathers, but we can achieve similar results using the hair system that we have within max.

How to do 2D Postwork on a 3D Render – N2 Residence

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Here is a breakdown of the 2D postwork done to achieve the render above. I had a very short time to create this image, so I left much to be done after the actual render. Ideally i would have loved to recreate the site in 3D as-well. Hope you enjoy this.