This tutorial shows you the basics of how to set up daylight lighting in V-Ray using VRaySun and a 3ds Max daylight system for precise control of time of day and location.
You want to do use particles to morph one word into another? You don’t want to mess with all of the Xpresso scripting to do it with Thinking Particles? Here comes the MoGraph module to the rescue! Using an Inheritance effector and a Randomize effector you can get this effect done quickly and easily.
First two videos of a series of small and quick videos where I show you how to do specific things in Unreal Development Kit and other programs. The first video will show you how to easily make a GetHit animation on a character and how to make it work in an AnimTree while the second one will walk you through how to set up a mesh in Maya 2009, animate it with a Blend Shape (Morph Target) and get it to work in Unreal Development Kit.
You have your product or title object beautifully modeled and textured…but what about lighting? Well, one short answer is to look into Global Illumination. Another option fake GI with a complex lighting scheme. There are many options out there, here is one. We’re going to use MoGraph to make the setup a little easier and more flexible.