<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>3DEssentials &#187; vray</title>
	<atom:link href="http://3dessentials.com/tag/vray/feed/" rel="self" type="application/rss+xml" />
	<link>http://3dessentials.com</link>
	<description>Best Illustrations, Tutorials and Resources for the 3d community.</description>
	<lastBuildDate>Mon, 21 May 2012 22:26:54 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.4-beta4</generator>
<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
		<item>
		<title>Making of GH House 3d Render by Anton Cherenko</title>
		<link>http://3dessentials.com/tutorials/making-of-gh-house-3d-render-by-anton-cherenko/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=making-of-gh-house-3d-render-by-anton-cherenko</link>
		<comments>http://3dessentials.com/tutorials/making-of-gh-house-3d-render-by-anton-cherenko/#comments</comments>
		<pubDate>Tue, 18 May 2010 09:01:58 +0000</pubDate>
		<dc:creator>mainAdminAnt</dc:creator>
				<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Grass]]></category>
		<category><![CDATA[making of]]></category>
		<category><![CDATA[Render]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://3dessentials.com/tutorials/making-of-gh-house-3d-render-by-anton-cherenko/</guid>
		<description><![CDATA[<img width="200" height="150" alt="Making of GH House 3d Render by Anton Cherenko" src="http://3dessentials.com/wprs/wp-content/thumbnail/2010_05/gh_house_3d_render_making_of_by_anton_cherenko.jpg" class="photoQexcerpt photoQImg" />]]></description>
			<content:encoded><![CDATA[<p>A making of article by Anton Cherenko describing the process of creating his 3d renders for the Architectural Visualization Challenge &#8211; The GH House.</p>
]]></content:encoded>
			<wfw:commentRss>http://3dessentials.com/tutorials/making-of-gh-house-3d-render-by-anton-cherenko/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to Make an Alpha Channel Cut in Your Render Using 3ds Max and Vray</title>
		<link>http://3dessentials.com/tutorials/how-to-make-an-alpha-channel-cut-in-your-render-using-3ds-max-and-vray/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=how-to-make-an-alpha-channel-cut-in-your-render-using-3ds-max-and-vray</link>
		<comments>http://3dessentials.com/tutorials/how-to-make-an-alpha-channel-cut-in-your-render-using-3ds-max-and-vray/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 12:34:50 +0000</pubDate>
		<dc:creator>mainAdminAnt</dc:creator>
				<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[alpha channel]]></category>
		<category><![CDATA[composite]]></category>
		<category><![CDATA[cut]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://3dessentials.com/tutorials/how-to-make-an-alpha-channel-cut-in-your-render-using-3ds-max-and-vray/</guid>
		<description><![CDATA[<img width="200" height="150" alt="How to Make an Alpha Channel Cut in Your Render Using 3ds Max and Vray" src="http://3dessentials.com/wprs/wp-content/thumbnail/2010_03/How_to_Make_an_Alpha_Cut_in_Your_Render_Using_3ds_Max_and_Vray.jpg" class="photoQexcerpt photoQImg" />]]></description>
			<content:encoded><![CDATA[<p>This is a really nice method to quickly cut an alpha hole into your CG scene so you can then easily composite any image into the alpha area. This technique can be used in many different situations, and I have personally used it in TV commercials and many of my personal projects for fun. Hopefully you will find this trick useful too!</p>
]]></content:encoded>
			<wfw:commentRss>http://3dessentials.com/tutorials/how-to-make-an-alpha-channel-cut-in-your-render-using-3ds-max-and-vray/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to Use Hdri Sky Lighting in 3ds Max and Vray</title>
		<link>http://3dessentials.com/tutorials/how-to-use-hdri-sky-lighting-in-3ds-max-and-vray/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=how-to-use-hdri-sky-lighting-in-3ds-max-and-vray</link>
		<comments>http://3dessentials.com/tutorials/how-to-use-hdri-sky-lighting-in-3ds-max-and-vray/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 07:48:51 +0000</pubDate>
		<dc:creator>mainAdminAnt</dc:creator>
				<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[hdri]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[sky]]></category>
		<category><![CDATA[skydome]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://3dessentials.com/tutorials/how-to-use-hdri-sky-lighing-in-3ds-max-and-vray/</guid>
		<description><![CDATA[<img width="200" height="150" alt="How to Use Hdri Sky Lighing in 3ds Max and Vray" src="http://3dessentials.com/wprs/wp-content/thumbnail/2010_03/How_to_Use_HDRI_Sky_Lighing_in_3ds_Max_and_Vray.jpg" class="photoQexcerpt photoQImg" />]]></description>
			<content:encoded><![CDATA[<img width="200" height="150" alt="How to Use Hdri Sky Lighing in 3ds Max and Vray" src="http://3dessentials.com/wprs/wp-content/thumbnail/2010_03/How_to_Use_HDRI_Sky_Lighing_in_3ds_Max_and_Vray.jpg" class="photoQexcerpt photoQImg" />]]></content:encoded>
			<wfw:commentRss>http://3dessentials.com/tutorials/how-to-use-hdri-sky-lighting-in-3ds-max-and-vray/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rendering of a Custom Humvee</title>
		<link>http://3dessentials.com/illustrations/rendering-of-a-custom-humvee/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=rendering-of-a-custom-humvee</link>
		<comments>http://3dessentials.com/illustrations/rendering-of-a-custom-humvee/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 07:48:20 +0000</pubDate>
		<dc:creator>mainAdminAnt</dc:creator>
				<category><![CDATA[3d illustrations]]></category>
		<category><![CDATA[Illustrations]]></category>
		<category><![CDATA[Vehicles]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[custom humvee]]></category>
		<category><![CDATA[Djordje Jovanovic]]></category>
		<category><![CDATA[Hummer]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://3dessentials.com/illustrations/rendering-of-a-custom-humvee/</guid>
		<description><![CDATA[<img width="200" height="150" alt="Rendering of a Custom Humvee" src="http://3dessentials.com/wprs/wp-content/thumbnail/2010_03/Rendering_of_a_Custom_Humvee.jpg" class="photoQexcerpt photoQImg" />]]></description>
			<content:encoded><![CDATA[<p>Custom Humvee. Standard poly modeling techniques.</p>
]]></content:encoded>
			<wfw:commentRss>http://3dessentials.com/illustrations/rendering-of-a-custom-humvee/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>How to Realistically Light and Render Interior Scenes Using 3ds Max and Vray</title>
		<link>http://3dessentials.com/tutorials/how-to-realistically-light-and-render-interior-scenes-using-3ds-max-and-vray/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=how-to-realistically-light-and-render-interior-scenes-using-3ds-max-and-vray</link>
		<comments>http://3dessentials.com/tutorials/how-to-realistically-light-and-render-interior-scenes-using-3ds-max-and-vray/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 08:01:37 +0000</pubDate>
		<dc:creator>mainAdminAnt</dc:creator>
				<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://3dessentials.com/tutorials/how-to-realistically-light-and-render-interior-scenes-using-3ds-max-and-vray/</guid>
		<description><![CDATA[<img width="200" height="150" alt="How to Realistically Light and Render Interior Scenes Using 3ds Max and Vray" src="http://3dessentials.com/wprs/wp-content/thumbnail/2010_02/How_to_Realistically_Light_and_Render_Interior_Scenes_using_3ds_Max_and_Vray.jpg" class="photoQexcerpt photoQImg" />]]></description>
			<content:encoded><![CDATA[<p>Discover the secrets behind properly lighting and rendering interior scenes with 3ds Max and Vray in this easy to follow, step by step walkthrough. Scene setup, modeling, texturing, lighting, and rendering for realistic output will all be discussed, so there is literally something in here for everyone!</p>
]]></content:encoded>
			<wfw:commentRss>http://3dessentials.com/tutorials/how-to-realistically-light-and-render-interior-scenes-using-3ds-max-and-vray/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

