Dynamic Modelling of a Lighting Grid in Cinema4d Using Mograph – Part 2

Dynamic_Modelling_of_a_Lighting_Grid_in_Cinema4D_Using_MoGraph_-_Part_2

In the first part of this tutorial, we built a lighting grid using a couple of MoGraph Cloners and a Volume Effector. At the end of part 01 we ended up with a lighting grid made up of plain spheres. In part two, we’ll model a basic light bulb and go through the process of placing that object into our cloners without “breaking” our setup.

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