On the first day of the series we created the rim for the wheel, and now, on Day 2, we will model the tire. First, we will start by modeling a small piece of tileable tread, and then clone and position the piece to create a full strip that we will later modify into the tire’s final shape. Next, we will do some quick UV’s, and add a bump map to get more detail out of the model, and finally, we will do a quick render, and discuss some important points to remember when working with tileable pieces and bump maps


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